This four day course is designed to show students how to put their knowledge to practical application by creating the individual components that make up the typical architectural visualization. Specifically, students will learn numerous methods for creating structural elements of a building, such as walls, windows, doors, etc, as well as the numerous different site object types that can be found in most visualizations, such as curbs, roads, sidewalks, etc. After learning how to model each of these elements, students move on to material application and lighting and begin to breathe life into their scenes. Afterwards, students learn how to create high quality animations while maintaining speed and efficiency during the rendering process - not only for animations where the camera moves, but also where scene objects are animated. Next, the instructor presents methods of implementing all of the important effects that can really make a visualization stand out above the competition. Finally, students are given invaluable insight into the world of marketing a 3D visualization company as well as the instructor's top 30 time tested production tips...all of which are sure to increase efficiency, reduce work load, and speed up renderings. This course requires a fundamental level of knowledge of 3ds Max.
Course Outline
Creating Building and Site Elements
- Walls
- Windows and doors
- Roofs
- Sites
- Terrain /Mountains/ Lakes
- Streets/Parking/Sidewalks/Curbs
- Vegetation / Grass
- Miscellaneous Site Content
- Furniture
Finishing a Scene
- Materials
- Realistic architectural materials for all object types
- Max architectural materials
- Intro to VRay materials (critical settings)
- Lighting
- Radiosity
- Photometric lights
- Sunlight/Daylight systems
- Intro to VRay lighting (critical settings)
- Animations
- Fountains / Waterfalls / Rivers
- Vegetation
- Drapes
- People / Cars
- Effects
- Fog
- Depth of field / Motion blur
- Fire
- Lens effects
- 3rd party plugins
- Discussion on marketing a 3D business
- Production tips
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